Throughout these lessons, we will explore how to create an interior scene from complete scratch. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.
Throughout these lessons, we will explore how to create an interior scene from complete scratch. We will model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We will also unwrap as many models as we can when it comes to texturing and materials. Finally, we will set up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we will be rendering and texturing our scene. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.
Introduction and Project Overview Hi everyone, my name is Ryan Parker. I'm a 3D artist at Visual Method in Manchester, UK. My current projects include many kitchen sets for top-end clients in the KBB industry, and in the past I've worked on many projects for top architectural and interior design practices for renowned studios in the UK. In this course we're going to take a look at how to create an interior scene from scratch. Some of the key takeaways from watching this course include learning how to model furniture using TurboSmooth techniques to keep edge flow correct and geometry clean, using reference photos to determine scale and size of our architectural modeling, learning how to create fabrics using Marvelous Designer, creating architectural detailing to add realism, and using simple HDRI lighting techniques to create soft, diffused lightning. By the end of the training hopefully you'll have a better grasp of some of the tools 3ds Max has to offer, and be more confident that you can create your own interior models without relying on purchased ones. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.