Render Passes in Maya
Learn a production workflow to the completely-updated Render Pass feature set in Maya 2009. Software required: Maya 2009 and up.
What you'll learn
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Popular highlights include: Overview of Render Layers; Render Layer Overrides; Material Overrides; Overview of Frame Buffers; Creating Render Passes; Associating Passes with Render Layers; Creating Pass Sets to Organize Render Passes; Building Contribution Maps; Object-centric Contribution Maps; Light-centric Contribution Maps; Rendering Multi-channel EXR Files; Organizing Rendered Passes with Render Tokens; Creating Custom Frame Buffers; Altering Materials' Frame Buffer Contributions; Using SSS Materials with Passes; Utilizing Render Layers and Render Passes Together; Exporting Compositing Data to Toxik. Software required: Maya 2009 and up.
Table of contents
- Render Setting Changes in Maya 2009 5m
- Overview of Render Layers 8m
- Overview of Render Passes 10m
- Creating and Associating Render Passes 9m
- Using Render Tokens to Organize Rendered Passes 8m
- Creating and Using Contribution Maps 9m
- Building Light-centric Contribution Maps 6m
- Advanced Render Pass Attributes 12m
- Using Render Passes with Mental Ray Materials 7m
- Capturing Photon Data with Render Passes 7m
- Rendering a Multi-channel Exr File from Maya 4m
- Adjusting a Material's Frame Buffer Contribution 7m
- Creating Custom Frame Buffers 8m
- Using Older Mental Ray Materials with Render Passes 7m
- Using SSS Shaders Together with Render Passes 5m
- Export Pre-compositing Data from Maya to Toxik 10m
- Bonus: Using Render Layers and Render Passes Together 6m