Rendering Enhancements in ZBrush 4
In this ZBrush tutorial, we will be exploring many of the new and enhanced rendering features found in ZBrush 4. Software required: ZBrush 4 and up.
What you'll learn
In this ZBrush tutorial, we will be exploring many of the new and enhanced rendering features found in ZBrush 4. When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results. Software required: ZBrush 4 and up.
Table of contents
- Working with Bpr Shadows in ZBrush 11m
- Rendering Ambient Occlusion in ZBrush 7m
- Rendering Refractive Transparency in ZBrush 9m
- Using the Fresnel Overlay Material in ZBrush 6m
- Rendering Subsurface Scattering in ZBrush 13m
- Multi-pass Rendering in ZBrush 5m
- Rendering an Animated Sequence from ZBrush 6m