Rendering Enhancements in ZBrush 4

In this ZBrush tutorial, we will be exploring many of the new and enhanced rendering features found in ZBrush 4. Software required: ZBrush 4 and up.
Course info
Level
Intermediate
Updated
Feb 1, 2011
Duration
59m
Table of contents
Description
Course info
Level
Intermediate
Updated
Feb 1, 2011
Duration
59m
Description

In this ZBrush tutorial, we will be exploring many of the new and enhanced rendering features found in ZBrush 4. When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results. Software required: ZBrush 4 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. I'm Kyle with Digital-Tutors, a Pixologic authorized training provider. In this series of lessons, we're gonna be exploring many of the new and enhanced rendering features found in ZBrush 4. So, whenever creating digital sculptures in ZBrush, the rendering and the presentation of that artwork is a very important aspect to consider. So, with these new rendering features that we have that have been added now in ZBrush 4, we can start to create renders that are gonna be much higher in quality and in realism without really ever having to leave ZBrush. So this course is gonna be covering topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work but how to use them properly to get the best results. Now this course is really gonna be intended for users who already have some experience with lighting and rendering in ZBrush. So if you're new to these concepts, I would highly recommend viewing our course on Materials and Rendering in ZBrush before proceeding any further with this course. So, if you're ready, we'll go ahead and get started in our next lesson.