Rendering Hybrido Fluids with RealFlow and Maya

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. Software required: Maya 2012, RealFlow 2012.
Course info
Level
Intermediate
Updated
Nov 1, 2011
Duration
1h 48m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 1, 2011
Duration
1h 48m
Description

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and learning how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya. Software required: Maya 2012, RealFlow 2012.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital-Tutors. A Next Limit-certified training partner and an Autodesk authorized publisher. In this series of lessons we're going to be learning how to create some beautiful Maya renders from our RealFlow HYBRIDO simulations. We'll begin this course with the simulation of our RealFlow assets. We'll also be talking about some really important RealFlow settings that you'll want to keep in mind as we get these assets prepared to be used inside of Maya. Now, once we bring these RealFlow assets into Maya we'll be exploring topics that include how to set up shaders and materials for realistic water. Controlling the rendered appearance of RealFlow splash particles. Rendering HYBRIDO foam and white caps inside of Maya. Incorporating mist into our renders and we'll learn how all these things could be accomplished without having to rely on the RealFlow render kit. So, really by the time you complete this course you should have a better understanding of just how to bring your own RealFlow assets into Maya and how all of these assets come together for our final render. So, in our next lesson we'll go ahead and we'll get started.