Rendering Hybrido Fluids with RealFlow and Maya
In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. Software required: Maya 2012, RealFlow 2012.
What you'll learn
In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and learning how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya. Software required: Maya 2012, RealFlow 2012.
Table of contents
- Preparing Hybrido Simulation and Splash Particles 8m
- Generating Foam and White Caps from RealFlow 9m
- Importing RealFlow Assets into Maya 5m
- Importing White Cap Maps into Maya 9m
- Using RealFlow Foam Maps in Maya 13m
- Tweaking RealFlow Meshes in Maya 6m
- Lighting the Waterfall Scene 12m
- Creating a Realistic Water Shader for Hybrido Meshes 18m
- Rendering Hybrido Splash Particles in Maya 16m
- Adding Mist to RealFlow Renders 13m