Rendering Interiors in XSI

Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for film, games, and architectural visualizations. Software required: XSI 6.0 and up (XSI 6.02 is required to open project files).
Course info
Level
Intermediate
Updated
Aug 30, 2007
Duration
4h 3m
Table of contents
Introduction and Project Overview
Rendering Interiors in XSI
Description
Course info
Level
Intermediate
Updated
Aug 30, 2007
Duration
4h 3m
Description

Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for film, games, and architectural visualizations. Contains four hours of project-driven training. Ideal for intermediate artists. Popular highlights include: Emitting Photons from Light Sources; Fine-tuning Global Illumination Results; Smoothing Global Illumination Results with Final Gather; Using Architectural Materials in XSI; Overriding Photon Properties; Adding Realism with Ambient Occlusion; Utilizing Multi-bounce Final Gather as GI Alternative; Outputting Images to 32-bit .EXR Format; Modifying Geometry for Optimal Global Illumination; Setting up Render Passes in XSI; BSP Memory Optimization Techniques; Using Custom XSI Shaders; Compositing Rendered Passes in External App; Adjusting Exposure Settings. Software required: XSI 6.0 and up (XSI 6.02 is required to open project files).

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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