In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials. In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. Software required: Maya 2009 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] way series of lessons focusing on rendering real flow measures within Maya presented by digital tutors and auto disc authorized publisher and a next limit training partner. My name's Kyle, and I'll be walking you through this process of using metal rate to realistically render real flow geometry within Maya. So we'll begin this process buying, learning how to import your mash sequences for real flow into Maya and then placing your primary illumination. Sources from there will learn how we can use mental ray and the architectural materials to create realistic refractive liquid, and we'll discuss some very, very important settings that you'll need to be aware of. Whatever using thes, Schrader's now finally will discuss how we can create refractive, caustic patterns that can really add thes final touches of realism to the end. Render now, as we'll see, getting the proper look for these final renders will require a lot of trouble shooting and adjustments on many different attributes. Now, through the series of lessons, we're gonna address many of these common problems that you will run into and how they could be resolved, which will really allow you to achieve your desired results in a much shorter amount of time. So in our next listen, we're gonna go ahead and get started