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Skills Expanded

Rendering Realistic Interiors in 3ds Max and V-Ray

by Andrew Ryan Parker

Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. Software required: 3ds Max 2014, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.

What you'll learn

Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. We will advance the lighting created in part one of this tutorial series, "Modeling Realistic Interiors in 3ds Max and Marvelous Designer", before breaking down individual models and areas of our scene. This will help add that extra detail needed to create an element of realism. We will also use Fusion 6 for the post-production stage to show how we can enhance our final render. By the end of this tutorial you will feel confident in creating complex materials and using the unwrap tools in 3ds Max to create something special. Software required: 3ds Max 2014, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.

About the author

Ryan is a Manchester based 3D Artist. He specializes in interior renders and is currently working in the KBB industry producing photo-realistic images. He has a passion for photography, design, music, architecture and CGI. His main aim in all CG based activities is to reach a level of true photo-realism in his work.

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