Look Development with Substance Painter and RenderMan 21

PBR is the current standard for rendering. This course will teach you the basics of doing look development on Substance Painter 2 and then bring all the required textures to be rendered. Software required: Maya 2017, RenderMan 21, Substance Painter 2
Course info
Level
Intermediate
Updated
Mar 30, 2017
Duration
3h 11m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 30, 2017
Duration
3h 11m
Description

Have you ever wanted to create realistic materials? If so, this course is for you. In this course, Look Development with Substance Painter and RederMan 21, you'll learn how to do look development in a more realistic way. First, you'll discover how to properly export the geometry between Maya and Substance Painter. Next, you'll create and paint the textures for your objects on Substance Painter. Finally, you'll get a basic understanding on how to connect your exported textures to the PxrSurface material. When you're finished with this Substance Painter and RenderMan course, you'll not only understand how to create beautiful materials, but also will have a very strong work flow to work your own look development. Software required: Maya 2017, RenderMan 21 and Substance Painter 2.

About the author
About the author

Miguel Lleras Villaveces is a lighting artist and compositor with experience in animated feature films and VFX.

More from the author
More courses by Miguel Lleras Villaveces
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Miguel Lleras, and welcome to my course, Look Development with Substance Painter and RenderMan. I'm a lighting artist and compositor with experience on feature BFX film and animation. Physically-based rendering has become the standard in the CG industry, making asset creation more realistic and efficient. In this course we're going to use Substance Painter PBR approach in conjunction with RenderMan physical possible materials to do look development of sterile hard surface objects. Some of the major topics that we will cover include understanding the workflow between Maya, RenderMan, and Substance Painter, working with different techniques to generate materials in Substance Painter, and creating a unified look development lighting rig between Maya and Substance. By the end of the course you will know how to create realistic materials and textures to be used in Maya and RenderMan 21. Before beginning the course you should be familiar with Maya, RenderMan, and Substance Painter. I hope you will join me on this journey to learn how to work with a PBR rendering approach on the Look Development with Substance Painter and RenderMan course at Pluralsight.