With the advent of the high-resolution sculpting workflow using programs like Mudbox the modeled assets we create can sometimes be difficult to send through a production pipeline in their native state. For this reason, various tools are normally used to create a new, more pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this course, we'll cover the tools in Mudbox 2014 that enable us to modify the topology of our sculpted meshes. We'll start by learning about the automatic Retopologize operation and how it can be used to quickly create a new edge flow. We'll learn to use curves to help guide the new topology and discuss some specific scenarios in which new topology might be required. We'll learn about projecting different kinds of detail into the new meshes. We'll also learn about using curves to create clothing or accessories as well as new mesh topology and finish up by learning to reduce our geometry for possible export. In the end, you'll have a solid idea of the tools available for creating new topology in Mudbox 2014. Software required: Mudbox 2014.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.