In this tutorial, we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way. Software required: Maya 2010, ZBrush 4R5, MODO 701.
Introduction and Project Overview Hi, my name is Maxim Fleury and I am build supervisor at Double Negative in London, where I work on movies like "Man of Steel" and currently on "Jupiter Ascending". I have been in the industry for about thirteen to fourteen years, starting out in television and then going to commercials and, finally, movies. In this tutorial, we will take a concept of a space girl, who is having a bit of a bad day and we will look at some reference from the internet and take some reference pictures, which we will then take through Maya and work it up to a respectable level there, then do the finishing touches in ZBrush, before taking it in to MODO to render it and make it look beautiful. So, hopefully, you guys will learn how to take your own concepts and not be afraid to change anything and make sure to pick out the best possible end result. I am excited. It's going to look cool and I hope you guys are with me. See you in the next lesson.