RIB Archives in RenderMan for Maya

In this course, we are going to learn how to work with RIB Archives, which are basically a group of objects exported from Maya that can be read back into your scene later on. Software required: RenderMan for Maya Pro.
Course info
Level
Intermediate
Updated
Sep 17, 2009
Duration
48m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 17, 2009
Duration
48m
Description

In this course we are going to learn how to work with RIB archives, which are basically a group of objects exported from Maya that can be read back into your scene later on. This makes your Maya scenes lighter and reduces render times and disk-space usage. We'll begin this project by learning how to export simple, static objects as a RIB archive and learn how to read them in later and render them out. Eventually, we will get into animated characters and learn how to render multiple RIB archives out for each frame and also how to read them in using the shape's archive controls. We will also learn how to export shaders and textures and how to compress RIB files, too. Software required: RenderMan for Maya Pro.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there. My name is Sunder with Digital-Tutors, A Pixar RenderMan training partner, and in this course, we're going to learn how to work with RIB Archives in RenderMan for Maya Pro. A RIB archive is basically a group of objects exported from Maya that can be read back in and rendered with RenderMan and run. Now, this can help make your Maya seams lighter, it can also release your rendered times, and your disk space usage as well. We're going to learn how to first export simple and static objects as RIB archives and also how to read them in later and render them up. Eventually, we'll start getting into animated characters and learn how to render out multiple RIB archives for each frame of the animation and how to read them in using the shapes archive controls. We'll also learn how to export shaders and textures and how to compress the RIB files too. So this series of lessons is just great for users getting into the new features or the powerful features of RenderMan Studio, RenderMan for Maya Pro and it's a good start for learning about the powers of working with the RIB file. So with that said, let's begin.