Description
Course info
Level
Advanced
Updated
Dec 1, 2011
Duration
4h 12m
Description

In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max's CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created. Software required: 3ds Max 2012.

About the author
About the author

Ricardo "Rick" Vicens is currently a Character Animator at Bethesda Game Studios.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Rick Vicens, character animator at Bethesda Game Studios in Rockville, Maryland. Over the past few years as a CG artist, I've worked in both Max and Maya. I've worked on everything from print, commercials, TV shows, trailers, film, and now video games. Some highlights of my career so far include working on Skyrim, Ice Age 3, and the Bioshock launch trailer. In this series of lessons I want to give you a look into my workflow. We're going to start by taking an action hero mesh that I created, and rig him using Max's CAD system. I'm then going to show you some skinning tips and tricks. Finally I will animate a physical action where I break down my animation approach. So with that, let's go ahead and get started.