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Rigging and Animation Workflows Using CAT in 3ds Max

by Rick Vicens

In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Software required: 3ds Max 2012.

What you'll learn

In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max's CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created. Software required: 3ds Max 2012.

About the author

Ricardo "Rick" Vicens is currently a Character Animator at Bethesda Game Studios. He graduated from both the School of Visual Arts and AnimationMentor.com. He has worked on everything from commercials, TV shows, game trailers, films and now video games. Throughout his career, he has had various responsibilities ranging from character design and storyboarding to modeling, animation,and supervising. Some of the most notable projects that he has worked on have been Skyrim, Ice Age 3, and the B... more

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