In this set of tutorials we will learn various rigid body techniques. We'll start by learning ways to improve your rigid body workflow, while understanding how stand-in and proxy objects work, and how they can be used to solve simulations efficiently. We'll learn how to setup rigid body clones and how to connect rigid bodies to characters. We'll utilize MEL to overcome a few challenges we may stumble upon when working with rigid bodies, which include emitting at collision, working with rigid bodies that must deform, and more. By the end of this training, you will have the knowledge needed to be more creative with your rigid body simulations. Software required: Autodesk Maya 2014.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.