Transforming Robot Production Pipeline Volume 4: Robot Modeling
In this course, we will cover the steps involved in building the robot portion of our transforming robot series. Software required: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012.
What you'll learn
In this course, we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We'll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we'll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications. It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We won't be going through the modeling of the robot step-by-step, so if you're a new artist, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model. Software required: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012.
Table of contents
- Working with Reference 4m
- Building an Armature 9m
- Working Cooperatively 5m
- Creating a Body Blank in ZBrush 9m
- Creating Custom Pieces in Topogun 9m
- Detailing the Panels 12m
- Creating the Head Shape 9m
- Creating Head Pieces in Topogun 6m
- Completing the Head in Maya 10m
- Modeling the Legs 15m
- Modeling the Arms in 3ds Max 25m
- Assembling the Robot 16m
- Creating a UV Layout 12m
- Creating a Proxy and Preparing for Texture 11m