Creating Rock Structures for Games in ZBrush and Unreal Engine
Mar 8, 2015
In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results. Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is Clinton Crumpler, Fireman Environment Artists at Battle Cry Studios located Austin, Texas More my work we found on my website. Www dot clinton Crumpler dot com. Throughout this course, we discussed methods of effective creation of realistic stone forms and combinations for games. First, we will create versatile rock assets using Ze Brush and Maya. Then we'll learn how to control multiple aspects of the rock materials in you before by creating a master material set up to control parameter manipulation of multiple rock sets and groupings. Some of the key points that the tour, of course, will include learning how to sculpt rock shapes and Z brush. You being in preparing assets for you before importing textures and assets in the engine set up in control of materials. And, lastly, preparation and creation of full rock sets for large scale environments. By the end of train you a bill to create your own realistic rock assets. You'll also build a gain flexible artistic control on look development for seen by altering material type parameters. I'm excited to work with digital tutors and share with you these techniques, so let's get started. The first lesson