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Creating Rock Structures for Games in ZBrush and Unreal Engine

by Clinton Crumpler

In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4 .

What you'll learn

In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results. Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4.

About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas. In 2012 he completed his Masters of Fine Art in Interactive and Game Design as well as his Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, GA. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia.

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