In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results. Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4.