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Creating a Roman Warrior Agent in Massive Prime

In this tutorial, we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton, and actions. Software required: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5.

Intermediate
2h 20m
(1)

Created by

Last Updated Jul 31, 2021

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  • Course

Creating a Roman Warrior Agent in Massive Prime

In this tutorial, we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton, and actions. Software required: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5.

Intermediate
2h 20m
(1)

Created by

Last Updated Jul 31, 2021

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What you'll learn

In this tutorial, we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton, and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures. We'll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes, and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more. By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process. Software required: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5.

Creating a Roman Warrior Agent in Massive Prime
Intermediate
2h 20m
(1)
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