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Creating a Sci-Fi Gun in Blender

by Costas Frost

Throughout these lessons we'll be creating a game-ready sci-fi weapon. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.

What you'll learn

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation. Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.

Table of contents

Introduction and Project Overview
0mins
Creating a Sci-Fi Gun in Blender
334mins

About the author

Costas Frost is a freelance 3D graphics artist based in Boston, Massachusetts. He is a graduate of the School of the Museum of Fine Arts where he studied 3D Graphics and Animation. He has worked in just about every sector of the 3D industry. From 3D printing and digital dentistry to film, simulation and game development. His thirst for 3D knowledge is unending and he regularly shares it as a co-founder of the Boston Blender Users group. His more recent work involves the development of various 3D... more

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