Creating a Sci-Fi Gun in Blender

Throughout these lessons we'll be creating a game-ready sci-fi weapon. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.
Course info
Level
Advanced
Updated
October 1, 2014
Duration
5h 35m
Table of contents
Description
Course info
Level
Advanced
Updated
October 1, 2014
Duration
5h 35m
Description

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation. Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.

About the author
About the author

Costas Frost is a freelance 3D graphics artist based in Boston, Massachusetts. He is a graduate of the School of the Museum of Fine Arts where he studied 3D Graphics and Animation.

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