Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation. Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.
Introduction and Project Overview (upbeat music) Hi everyone, my name is Costas Frost and I am a freelance 3D artist whose worked in just about every sector of the 3D industry; from 3D printing and digital dentistry, to film and game development. I've been working specifically with Blender for over eight years and I would love to be able to share my expertise with you. Some of the key takeaways from watching this course include learning how to utilize Blender as a single screen asset creation tool, which involves learning dynamic typology sculpting tools, then retopologizing our mesh and working with the amazing Blender UV tools. Finally, texture painting and texture baking geared towards game development. By the end of the training, you will have learned how to create a game ready weapon using only Blender. I am excited to work with Digital Tutors and share these techniques with you. So, let's get started with the first lesson.