In this tutorial we will learn to create a digital set in Maya using a dynamic workflow. Throughout the tutorial we will implement a reference-based dynamic workflow to build and assemble a digital Sci-Fi set. We begin with understanding our objectives, goals, and time management. Then we will head over to Maya to model in our geometry, referencing in objects as required, and finally assembling our digital set. Software required: Maya 2012, V-Ray for Maya 2.0 .
Ashish S. Dani has a Bachelor of Computer Science from the University of Pune, a media certificate from the Maya Academy of Advanced Cinematics (affiliated with Cambridge University), and a diploma in Game Art & Design from the Vancouver Institute of Media Arts (VanArts). His skill set includes screenwriting, concept design, matte painting, 3D modeling, texturing, and lighting.
Introduction and Project Overview (Music) Hi, my name is Ashish Dani. I'm a 3D generalist and a matte painter currently working in Vancouver, B. C. Now over the years I have worked in the visual effects, architectural visualization, as well as music industry. Throughout this course, we will implement a reference-based dynamic workflow to build and assemble a digital sci-fi set. The tutorial is overall split into three parts. We begin with understanding our objectives, goals, and planning our time management. Then, in the second leg, we head over to Maya to model in the geometry and build out our various assets, referencing in objects as required. Finally, in the third leg, we assemble our digital set. The focus of this tutorial is a lot on the workflow and the methods used to employ it, which will be helpful to you in your own work, so let's get started.