Simple play icon Course
Skills Expanded

Sculpting Anatomy Using ZBrush Mannequins

by Lee Magalhaes

In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character. Software required: ZBrush 4R4 .

What you'll learn

In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character. Throughout this tutorial we will be using the Mannequins that come inside of ZBrush to create a pose and find our character from that gesture. We will be sculpting the entire model without symmetry and have a focus on the anatomy of the human body. By the end of this tutorial, you should be able to add another rapid sculpting technique to your arsenal. Software required: ZBrush 4R4 .

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

Ready to upskill? Get started