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Sculpting Caricatures in ZBrush

Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Software required: ZBrush 3.1 and up.

Intermediate
6h 14m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Sculpting Caricatures in ZBrush

Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Software required: ZBrush 3.1 and up.

Intermediate
6h 14m
(1)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration. Popular highlights include: Exaggerating Key Features; Working with Subtool Master; Posing Models with Transpose Master; Merging Subtools; Creating Clothing using Topology; Redrawing Facial Topology; Blocking Out Geometry with ZSpheres; Creating Adaptive Skins; Projecting Detail into Adaptive Skins; Extracting Geometry to Create Accessories; Creating Layered Compositions; Painting with Depth; Painting over Composition; Sculpting Facial Features; Changing ZSphere Resolution; Working from Reference Art; Building Teeth and Eyes from Primitives; Appending Subtools; Painting Hair; Baking and Merging Layers. Software required: ZBrush 3.1 and up.

Sculpting Caricatures in ZBrush
Intermediate
6h 14m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Sculpting Caricatures in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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