Sculpting a Digital Maquette in ZBrush

In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Software required: ZBrush 4R2.
Course info
Level
Advanced
Updated
Sep 1, 2012
Duration
5h 41m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 1, 2012
Duration
5h 41m
Description

In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Throughout these lessons, we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will start the sculpting process, defining primary forms and structure before adding secondary forms and muscles volumes. Finally, we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI-based light solutions to render the various passes to be used for the final illustration. Software required: ZBrush 4R2.

About the author
About the author

Federico Scarbini is an Italian self-taught artist based in London.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everybody, and welcome to the digital market sculpting curse. My name is Frederick Oscar Bini. I'm a modeler texture artist working for the moving picture company. Love them delivering assets for feature films. Lately, I've been working on a dark shadows, creating textures for digital double in creatures. In the following lesson, we will go through the creation of this character, starting from the very beginning, using sis fear toe explore our ideas, going from a very simple former to a more from flex forms until reaching enough subdivision to start detailing. Then we will take a look at fiber match to get four on the character. And also we will use H D ry and life cap to have every realistic light system to render out our final bus. So there are a lot of topics to cover. Thank you for watching and let's get started