Sculpting Human Arms in ZBrush

In this ZBrush anatomy sculpting tutorial we delve deep into the arm structure and muscles, we cover advanced topics such as the forearm and also try to simplify your approach to sculpting the upper arm area such as the shoulders and bicep. Software required: ZBrush 4R5.
Course info
Level
Advanced
Updated
Aug 26, 2013
Duration
2h 26m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 26, 2013
Duration
2h 26m
Description

In this ZBrush anatomy sculpting tutorial we delve deep into the arm structure and muscles, we cover advanced topics such as the forearm and also try to simplify your approach to sculpting the upper arm area such as the shoulders and bicep. By the end of this tutorial you should have a much better understanding of the arm anatomy and how to create it on your own using ZBrush. Software required: ZBrush 4R5.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

More from the author
Sculpting Miniatures in ZBrush
Advanced
2h 39m
Mar 18, 2015
Altering Body Weight in ZBrush
Advanced
1h 53m
Feb 11, 2015
More courses by Lee Magalhaes
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
<<MUSIC PLAYING>> Hi there. Welcome to the second tutorial on our human anatomy series, here on Digital Tutors. In this tutorial, we're going to be covering the male arm, and all of its relevant muscles. And we're also going to cover a little bit of the hand. The hand has a few very important muscles, but for the most part, when sculpting hands, the really, really important part is the structural approach to it. So, we have a lot of stuff to cover in this tutorial, and there are a lot of tips and tricks here, and a lot of names that you'll have to remember. Because when we get to the forearms, we're going to get real crazy into the details of how the arm is really supposed to be shaped. So, I hope you guys ready. Let's go ahead and get started.