Sculpting Human Eyes in ZBrush

In this tutorial we will go over the basic shapes and landmarks of human eyes. Software required: ZBrush 4R5.
Course info
Rating
(10)
Level
Intermediate
Updated
Aug 26, 2013
Duration
34m
Table of contents
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Aug 26, 2013
Duration
34m
Description

The eyes of our characters have to be among their most important features. And although everyone's eyes are different, there are some key landmarks that will exist for most human characters. Our goal in sculpting the eyes is to create a slightly unique look while still adhering to some common structural elements. In this tutorial we will go over the basic shapes and landmarks of human eyes. We'll start by using ZBrush to build up some material around the top and bottom of the eyeball. We'll use DynaMesh and inserted curves to quickly define the eyelids and add mass. Brushes like Polish and Pinch will allow us to get a more defined look and the Move brush will be a great tool for relocating sculpted areas to better match our end goal. In the end, you'll have a better understanding of the structure of the area around human eyes and you'll be much more comfortable sculpting the eyes for your human characters. Software required: ZBrush 4R5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital Tutors, a Pixologic authorized training provider. In the series of tutorials, we'll go through the process of sculpting a human eye. Now the eyes of our characters have to be among the most important features. And although everyone's eyes are different, there are some key landmarks that'll exist for most human characters. Our goal in sculpting the eyes is to create a slightly unique look while still adhering to some common structural elements. In this course, we'll go through the basic shapes and landmarks of human eyes. We'll start by using ZBrush to build up some material around the top and bottom of the eyeball. We'll use DynaMesh and inserted curves to quickly define the eyelids and add mass. And brushes like polish and pinch will allow us to get a more defined look. And also the move brush will be a great tool for relocating sculpted areas to better match our end goal. In the end, you'll have a much better understanding of the structure of the area around human eyes. And you'll be much more comfortable sculpting those eyes for your human characters. So let's go ahead and talk about the structures of the eyes.