Course info
Aug 5, 2013
2h 58m

Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name, and then sculpt all of the major muscle groups. Without a solid anatomical foundation, it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed at intermediate and advanced users of ZBrush, and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles. By the end of the training you will have gained a lot of insight into this specific part of the human body. Software required: ZBrush 4R5.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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