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Sculpting a Low Polygon Jacket Using UVs in ZBrush

by Lee Magalhaes

In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.

What you'll learn

In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures. By the end of this training you will have added yet another tool to your sculpting arsenal. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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