In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures. By the end of this training you will have added yet another tool to your sculpting arsenal. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is Lee Magalhaes. I'm a three D artists to focus on characters and digital sculpting. I'm currently working as a freelancer and instructor in Brazil, have been in the industry for over five years. In this course, we're going to be sculpting a jacket using you ease. Some of the major topics we're going to be discussing in this course will include based mesh creation in Maya. How to quickly and effectively layout you've ese creating a UV snapshot Alfa channels for use in ze rush sculpting techniques for clothing inside of the brush and visualization methods while sculpting with marmosets fullbacks that we can see what we're doing. Well, we're sculpting. By the end of this training, you have learned a new way of sculpting inside of ze brush. We will apply this to your prop or accessory work. I'm excited to share with you this tutorial on digital tutors and hope that these techniques helped take your art to the next level. So let's get started with the first lesson