Sculpting a Realistic Bust in ZBrush
In this tutorial, we will learn how to create a realistic human bust using ZBrush. Software required: ZBrush 3.5 R3.
What you'll learn
In this tutorial, we will learn how to create a realistic human bust using ZBrush. We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character. Software required: ZBrush 3.5 R3.
Table of contents
- Creating a ZSphere Base Mesh for the Head 8m
- Shaping the Base Mesh of the Head 6m
- Creating Edge Loops for the Eyes, Nose, and Mouth 8m
- Reshaping Newly-added Edge Loops 5m
- Blocking in the Nose and Mouth Shapes 8m
- Continuing with the Rough Shape of the Nose 6m
- Adding Nasolabial Folds to the Face 9m
- Refining the Nasolabial Folds 5m
- Adding Rough Detail to the Mouth Area 9m
- Refining the Shape of the Nose and Nostrils 7m
- Adding the Eyes to Our Character 12m
- Refining the Shape of the Eyelids 8m
- Adding Volume to the Cheeks and Brows 6m
- Extruding the Shapes for the Ears 7m
- Adding Rough Refinement to the Ears 11m
- Adding Medium-level Refinement to the Ears 14m
- Finalizing the Ears 9m
- Adding Bags Under the Eyes 8m
- Shaping the Jowls of the Character 8m
- Adding Medium-level Resolution to the Mouth Area 11m
- Building the Collar for the Character's Shirt 17m
- Building the Base Mesh for the Suit Jacket 14m
- Adding the Lapels to the Suit Jacket 10m
- Adding Medium-level Detail to the Neck Area 12m
- Adding Major Wrinkle Lines to the Face 13m
- Adding Medium-level Details Around the Eyes 8m
- Splitting the Head and Torso into Separate Subtools 12m
- Adding Higher-level Details to the Eyes and Eyelids 11m
- Introducing Wrinkles into the Forehead Area 12m
- Sculpting the Major Wrinkle Lines into the Neck 10m
- Adding Higher-level Details to the Mouth and Chin Areas 12m
- Adding Fine-detail Wrinkles to the Face and Neck 11m
- Detailing the Lips of Our Character 8m
- Sculpting the Eyebrows 4m
- Adding a Combed Hairstyle to Our Character 20m
- Sculpting and Shaping the Knot for a Necktie 9m
- Creating the Hanging Portion of the Necktie 8m
- Sculpting Final Details into Our Character's Clothing 7m
- Adding Asymmetry to the Facial Details 7m