Throughout these ZBrush and KeyShot tutorials, we'll walk through a professional workflow to create and present character designs using ZBrush, KeyShot and Photoshop. We'll begin with efficient techniques used in ZBrush to sculpt our three bust designs. We'll then utilize the powerful tools in KeyShot to generate quick but amazing results. Finally, we'll fine-tune edits made in Photoshop to create the final render. By the end of this ZBrush and KeyShot training, you'll have created three hard-surface sci-fi mech busts with an efficient and effective workflow.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is Pierre. I'm a character artists for video games as well as a big fan of futuristic sci fi armor and Mecca design. In this course, we're going to cover creating a character bus and previous. Some of the key takeaways from watching this course include learning fast hard surface development techniques, translating to T designed to three D setup and render in key shot as well as compositing renders with photo shot. By the end of the train, you have learnt how to develop and present a variation of character designs. I'm aside to work with digital tutors and share these techniques with you, so let's get started with the first lesson.