In this tutorial, we will learn how to sculpt a stylized axe in ZBrush. We'll prepare our axe to be sculpted by blocking it out in 3ds Max. We will then do some in depth sculpting on different stylized materials such as cloth, wood, and metal. In conclusion, we will learn how to create a quick render in KeyShot for a final presentation. Software required: ZBrush 4R7, 3ds Max 2015, KeyShot 5, Photoshop CC.
Introduction and Project Overview (upbeat music) Hi everyone, my name is Alex Jerjomin. I'm an environment artist in Lionhead Game Studios. My current and latest projects included Fable Legends, Connexpart's Rivals, and Epic Mickey 2. In this course, we're going to cover in-depth sculpting techniques to create a stylized axe in ZBrush. Some of the major topics that we will be discussing in this course will include creating mesh and block out ready for sculpting. Sculpting stylized materials like metal, wood, and fabric. We will learn how to optimize and decimate for render. We'll use key sharp to render out different render passes. And finally, we will use Photoshop to generate final render. By the end of this training you will be able to create your own stylized weapons and props in ZBrush. I'm excited to share these techniques with you. So let's get started with our first lesson.