Sculpting Workflows in Blender

In this course, we'll learn about the basic sculpt brush and modify settings like brush size and strength. Continuing on, we'll learn about the different stroke types and working with symmetry. Software required: Blender 2.72b.
Course info
Rating
(17)
Level
Beginner
Updated
Dec 4, 2014
Duration
1h 16m
Table of contents
Description
Course info
Rating
(17)
Level
Beginner
Updated
Dec 4, 2014
Duration
1h 16m
Description

We'll start out this Blender tutorial by setting up a basic sculpt. We'll learn about the basic sculpt brush and modify settings like brush size and strength. Continuing on, we'll learn about the different stroke types and working with symmetry. We'll also learn to set up a multi-resolution sculpt and go over the functionality of the different brushes. We'll learn to mask out areas of our mesh and to use textures in our sculpting process. We'll finish up by learning to use Dynamic Topology to sculpt a mesh without having to worry about giving it enough resolution. Once you finish this Blender training, you'll have a much better idea of how to work with sculpting tools as well as how to integrate them into your own work. Software required: Blender 2.72b.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello I'm Justin with Digital-Tutors. In this series of tutorials, we'll learn to get started using the robo sculpting tool set in Blender. Now using sculpting type tool to create models is a very common workflow. You modify the shape of your geometry using intuitive brushes and you can subdivide your model to create very detailed sculpts that can then be output or recreated with normal or displacement maps. Now Blender provides a number of features that make the sculpting process easy and efficient. We'll start out the course by setting up a basic sculpt in Blender. We'll then learn about the basic sculpt brush and modify settings like brush size and strength. Continuing on, we'll learn about the different stroke types and working with symmetry. We'll also learn to set up a multi-resolution sculpt and go over the functionality of the different brushes. We'll learn to mask out areas of our mesh and how to use textures in our sculpting process. And we'll finish up by learning to use dynamic topology to sculpt the mesh without having to worry about giving it enough resolution. Now once you're done, you'll have a much better idea of how to work with Blender's sculpting tools and you'll be able to integrate them into your own work. Now we're going to be using Blender 2. 72B in this particular course. So, keep that in mind. Let's go ahead and get started by setting up a simple sculpt.