Sculpting Workflows in CINEMA 4D

In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We'll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
1h 43m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
1h 43m
Description

We'll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We'll also talk about the importance of working with layers and how they can add flexibility to the way we work. We'll also cover the use of stamps in the sculpting process and we'll finish up by baking out maps to reproduce our sculpted detail on low resolution base meshes. Once done, you'll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into your own asset creation workflow.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital Tutors and this is sculpting workflows in Cinema 4D. In this series of lessons, we'll learn to use the sculpting tools in Cinema 4D Studio to create very detailed, high resolution models. We'll start out by talking about how to set up geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all the different sculpting tools, from Pull and Grab, to Wax and Scrape. We'll cover common brush settings and options, like Symmetry and Steady Stroke that can speed up our workflow. We'll also talk about the importance of working with layers and how they can add flexibility to the way that we work. We'll also cover the use of stamps in the sculpting process. And we'll finish up by baking out maps to reproduce our sculpted detail on low-resolution base meshes. Once done, you'll have a good overview of the sculpting process in Cinema 4D, and you'll be able to start integrating those tools in your own asset creation workflow. So, let's go ahead and get started by talking about the initial sculpting setup.