Sculpting Workflows in CINEMA 4D
In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We'll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.
What you'll learn
We'll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We'll also talk about the importance of working with layers and how they can add flexibility to the way we work. We'll also cover the use of stamps in the sculpting process and we'll finish up by baking out maps to reproduce our sculpted detail on low resolution base meshes. Once done, you'll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into your own asset creation workflow.
Table of contents
- Setting up a Sculpt 6m
- Working with Subdivision Levels 8m
- Sculpting Brush Functionality 11m
- Using Grab, Smooth, and Erase 9m
- Using Wax, Scrape, and Fill 8m
- Using Knife and Pinch 10m
- Using Flatten and Inflate 8m
- Working with Stamps 12m
- Sculpting with Layers 11m
- Workflow Options 8m
- Baking out Maps 12m