Throughout these lessons, we'll cover the principles of sculpting for 3D printing inside ZBrush 4R7. We'll discuss the importance of water tight meshes through DynaMesh and making separate parts from a once solid mesh. We'll then take our sculpture out of ZBrush and go through the export process so that we can create a physical model within out extrusion based printer; along the way going over some best practices and tips on our way to demystifying this new exciting technology. Software required: ZBrush 4R7, Alchemy, MakerBot Desktop.
Introduction and Project Overview Hi everyone, my name is Walt Carter. I am a 3D artist with 20 years experience, and currently working for BreakAway Games. We have been working on such titles as Command and Conquer: Kane's Wrath, Battle for Middle Earth: Rise of the Witch King, A Force More Powerful, and Mythic Palace. In this course, we're going to discuss concept sculpting in ZBrush and 3D printing practices. Some of the key take-aways from watching this course include learning how use Alchemy to create 2D concept imagery quickly, manipulate ZSpheres as the ultimate armature device, get your ideas out quickly and keep your creative energy going, work in a G-code slicer and prepare your model for 3D printing, discuss pros and cons of current 3D printer styles available to the public. By the end of the training, we'll have demystified and gone over the process of creating an original concept piece and then printing the result for maximum presentational impact. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson!