Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating a Sea Creature in Maya and ZBrush

In this Maya tutorial, we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush, and TopoGun. Software required: Maya 2011, TopoGun 1.06, ZBrush 4R2.

Advanced
3h 28m
(0)

Created by

Last Updated Mar 08, 2019

Course Thumbnail
  • Course

Creating a Sea Creature in Maya and ZBrush

In this Maya tutorial, we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush, and TopoGun. Software required: Maya 2011, TopoGun 1.06, ZBrush 4R2.

Advanced
3h 28m
(0)

Created by

Last Updated Mar 08, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this Maya tutorial, we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush, and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into its pipeline, it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial, we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards, and rendered for a dramatic presentation. Software required: Maya 2011, TopoGun 1.06, ZBrush 4R2.

Creating a Sea Creature in Maya and ZBrush
Advanced
3h 28m
(0)
Table of contents

Get started with Pluralsight