Description
Course info
Rating
(10)
Level
Intermediate
Updated
Oct 1, 2012
Duration
3h 15m
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Description

In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games. We'll start out by learning key concepts for taking your own photos for textures and what to watch out for when you choose the right texture for you. Then we'll jump into Photoshop where we'll learn some of the basic techniques for creating seamless textures. After that we'll move into a scenario format and learn some crucial techniques to overcome each one. Then, we'll learn how to create normal maps using the NVIDIA Normal Map Tools plugin and Crazy Bump. Finally, we'll learn how to build our own textures from the ground up using 3ds Max, ZBrush, and Photoshop. By the end of this tutorial, you will have all of the knowledge you need to create any seamless texture you could possibly dream of.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Josh, with digital tutors and auto desk authorized publisher and a pixel logic authorized training provider in this series of tutorials will cover several techniques for creating seamless textures. Using Photoshopped three D S, Max and Z Brush will begin by learning some very important concepts for creating seamless textures, then will quickly follow that up by jumping in a photo shop and creating our first seamless texture. After that, we'll look into several different scenarios for creating seamless textures and discover different techniques to use in each situation. While most of the techniques are relatively basic, knowing when to use them is going to be our biggest challenge now. Once we covered all of these different techniques will learn how to create our own custom, seamless textures using three D S. Max, Ze Rush and photo shop. Now, by the end of the course, you'll not only have created several seamless textures varying in difficulty, but you will have all the knowledge you need to create any seamless texture your project may need. So with that said, let's get started