Creating a Secondary Game Vehicle in 3ds Max

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.
Course info
Level
Intermediate
Updated
Aug 11, 2015
Duration
16h 37m
Table of contents
Introduction and Project Overview
Creating a Secondary Game Vehicle in 3ds Max: Part 1
Creating a Secondary Game Vehicle in 3ds Max: Part 2
Creating a Secondary Game Vehicle in 3ds Max: Part 3
Creating a Secondary Game Vehicle in 3ds Max: Part 4
Description
Course info
Level
Intermediate
Updated
Aug 11, 2015
Duration
16h 37m
Description

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.

About the author
About the author

Chidi is a 3D Environment Artist that has worked in the games industry for eleven plus years.

More from the author
More courses by Chidi Mbadugha
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Chidi Mbadugha. I am a 3D Artist at Turn 10 Studios, my latest projects include Forza Motorsport 5 and 6. In this course we're going to be learning about modeling and texturing a secondary vehicle. Some of the major topics that we will be discovering in this course will include Creating custom hotkeys in 3D Studio Max to assist with fast modeling, breaking out a model into its material IDs, modeling an object from blue prints, UV Unwrapping a vehicle. Creating textures with the Quixel SUITE, and creating a beauty render using Mental Ray. By the end of the training you will be able to create your own secondary vehicles to populate scenes. I'm excited to work with Digital-Tutors and share these valuable techniques with fellow artists. Let's get started.