Set Dressing and Design in Maya
Learn a production workflow layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Software required: Maya 8 and up (2008 required for project files).
What you'll learn
Learn a production workflow layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films. Popular highlights include: Using References in Set Design; Creating a Natural Layout; Story-telling Through Layout; Working with Art Direction; Creating Foliage with Paint Effects; Placing Models with geometryPaint; Displacing Geometry with Height Maps; Working with Issues of Scale; Rigging Props; Animating Props; Modeling Natural Objects and Props; Adding Procedural Texture; Adding mental ray Shaders; Painting Placement/Texture Guides; Importing Artwork; Scene Management. Software required: Maya 8 and up (2008 required for project files).
Table of contents
- Blocking in the Island and Coastline 9m
- Adding an Ocean Plane 13m
- Adding Mid Ground and Back Ground Hills 7m
- Sculpting the Beach with Artisan 11m
- Painting a Layout Guide Onto the Island 9m
- Building a Palm Tree 12m
- Working on the Palm Leaves 15m
- Finishing the Palm Tree Model 7m
- Rigging the Tree for Interactive Deformation 8m
- Arranging the Trees on the Beach 11m
- Building Rocks 10m
- Adding Texture Procedurally 6m
- Placing Rocks Using Geometrypaint 6m
- Building a Vine with a Bend Deformer 8m
- Placing Vines 5m
- Creating a Natural Layout with Plants and Bushes 8m
- Adding Grass to Transition Areas; Breaking up Lines 7m
- Placing the Hut and Modifying Terrain 6m
- Creating a Sense of Scale 5m
- Adding Props to Create a Story 12m
- Painting the Beach Texture 10m
- Finishing the Beach Texture 8m
- Adding Foliage to the Mid Ground Hill with Paint Effects 9m
- Displacing the Background Hill with a Height Map 5m
- Adding a Sky 3m
- Adding the Ocean Shader and Environment Fog; Conclusion 8m