Learn a production workflow layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films. Popular highlights include: Using References in Set Design; Creating a Natural Layout; Story-telling Through Layout; Working with Art Direction; Creating Foliage with Paint Effects; Placing Models with geometryPaint; Displacing Geometry with Height Maps; Working with Issues of Scale; Rigging Props; Animating Props; Modeling Natural Objects and Props; Adding Procedural Texture; Adding mental ray Shaders; Painting Placement/Texture Guides; Importing Artwork; Scene Management. Software required: Maya 8 and up (2008 required for project files).
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.