In this Maya tutorial we'll be simulating a burning matchstick effect using Maya Fluids. First we'll create the look and feel of flame using necessary attributes of fluids. Then we'll create the attributes of wispy smoke. Finally we'll learn the procedural texture set up to create the effect of a decomposed matchstick. This course is an eye-opener for learning the essential components of fluid container and emitter along with texture study. By the end of this Maya training you'll be well equipped to simulate your own burning matchstick effect. Software required: Maya-2014,After-effects-CS6.