In this Maya tutorial we'll be simulating a burning matchstick effect using Maya Fluids. First we'll create the look and feel of flame using necessary attributes of fluids. Then we'll create the attributes of wispy smoke. Finally we'll learn the procedural texture set up to create the effect of a decomposed matchstick. This course is an eye-opener for learning the essential components of fluid container and emitter along with texture study. By the end of this Maya training you'll be well equipped to simulate your own burning matchstick effect. Software required: Maya-2014,After-effects-CS6.
Introduction and Project Overview Hey everyone, this is Pankaj Malik. I am an Autodesk Certified Professional of Maya and a freelance VFX artist. In this exciting course, we will be creating a simulation of a burning matchstick. The entire effect is created with Maya fluids. As we start creating our effect, we will be simulating a flame first, followed by the detail Wispy_smoke, learning key important attributes and the textures and shading maps that support our simulation and helps in achieving the look of a burnt stick. We're also going to use the modifiers to control the effect. So by the end of this training, you will be ready to simulate your own burning matchstick. I'm really excited to work with Digital-Tutors and share these tips and techniques with fellow artists. Let's get started with lesson 1.