Simulating a Rocket Launch Sequence in 3ds Max and FumeFX

In this tutorial, we will learn how to create a realistic rocket launch shot. Software required: AutoDesk 3ds Max, FumeFX, Adobe Photoshop CS5, Adobe After Effects.
Course info
Level
Advanced
Updated
Aug 1, 2014
Duration
1h 23m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 1, 2014
Duration
1h 23m
Description

In this tutorial, we will learn how to create a realistic rocket launch shot. Throughout these lessons, we will learn how to build a complete shot using 2D and 3D elements. We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke. By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist. Software required: AutoDesk 3ds Max, FumeFX, Adobe Photoshop CS5, Adobe After Effects.

About the author
About the author

Vikrant has eight years experience in the VFX and CGI industry.