In this Maya and NUKE tutorial, we'll create a character made out of smoke and energy using Maya Fluids. We'll begin by covering the fundamentals of working with fast-moving fluids and move on to creating several fluid passes of our motion-captured character. We'll then set up unique render passes, which will be used inside of NUKE to create numerous final composites, including versions that have thick, viscous smoke as well as wispy smoke, with light and energy emanating from them. By the end of this Maya and NUKE training, you'll have the knowledge to work with fast-moving fluids and the ability to create a very flexible compositing pipeline for fluids inside of NUKE. Software required: Maya 2015, NUKE 9.
Introduction and Project Overview Hi everyone. My name is Peter Gend. I'm a professor of 3D digital design and a freelance CGI artist. I teach courses in dynamics, digital sculpting, compositing, as well as other topics related to the animation game and visual effects industries. I also have my ongoing work with rapid prototyping and film effects pipeline design. In this course, we're going to take a look at creating a fast-moving character made out of a viscous internally lit smoke using MAYA fluids. Some of the key take aways from watching this course include learning how to use a mesh as a primary emission source, learning the basic workflow of using fast-moving fluids, learning how to generate a fluid simulation with multiple passes and elements, how to create the look of a fluid being internally lit, as well as learning how to use Nuke to create an adjustable lighting pipeline for fluids. By the end of this training, you will have learned how to make use of MAYA's fluid system to generate a character made of viscous smoke while maintaining that fast-moving animation from the motion capture file we're going to be using. I'm excited to work with Digital Tutors and share these techniques with you so let's get started with the first lesson.