Simulating a Wrapper Peeling Effect in Maya
In this course, we'll simulate a peeling chocolate wrapper in Maya with the help of nCloth. Software required: Maya 2015, After Effects CS6, Photoshop CS6.
What you'll learn
In this course we'll simulate a peeling chocolate wrapper in Maya with the help of nCloth. We'll begin by visualizing the concept of our scene while considering key effects desired in the final render. We'll then create geometry that will help us simulate an effective and realistic peeling effect. We'll quickly cover the modeling process of creating the chocolate bar and wrapper; from that mesh we'll create essential selection sets to simulate the behavior of nCloth with the help of Dynamic Fields. By the end of this lesson you'll be prepared to create your own believable tearing and peeling effect. Software required: Maya 2015, After Effects CS6, Photoshop CS6.
Table of contents
- Introduction to the Scene File and Concept Visualization 7m
- Creating a Chocolate Mesh 10m
- Creating the Wrapper 11m
- Applying the Wrapper to the Chocolate Bar 10m
- Improving the Encapsulations of the Wrapper 10m
- Transferring Simulated Mesh Details 9m
- Creating Detailed Selection Sets 8m
- Preparing the Mesh for Peeling with Dynamic Fields 10m
- Improving the Effect of Ncloth Peeling 5m
- Achieving More Detail 12m
- Studying the Shading of Assets 11m