In this course we'll simulate a peeling chocolate wrapper in Maya with the help of nCloth. We'll begin by visualizing the concept of our scene while considering key effects desired in the final render. We'll then create geometry that will help us simulate an effective and realistic peeling effect. We'll quickly cover the modeling process of creating the chocolate bar and wrapper; from that mesh we'll create essential selection sets to simulate the behavior of nCloth with the help of Dynamic Fields. By the end of this lesson you'll be prepared to create your own believable tearing and peeling effect. Software required: Maya 2015, After Effects CS6, Photoshop CS6.
Introduction and Project Overview Hey, everyone, I'm Pankaj Malik. I'm Autodesk Certified Professional of Maya, and freelance effects artist. In this exciting course, we will be creating a peeling effect of a chocolate wrapper with Maya's nucleus powerful cloth. Some of the major topics we will be covering inside our course will include: the creation of detailed wrapper mesh, and peeling the same mesh while taking care of different attributes of nucleus cloths, nucleus constraints, and dynamic fields. So by the end of this training, you will be equipped to simulate the entire scene from scratch to the finish. I'm really excited to work with Digital-Tutors, and share these tips and techniques with fellow artists. Let's get started with lesson one.