In recent years, user interface design has exploded into the forefront of the creative industry, and there has never been a more easy or valuable (read: lucrative) time to dive in. New tools have sprung up to help designers get up and running quickly, and Sketch has lead the charge in revolutionizing the industry.
In this course, Sketch Fundamentals, you will learn about all the features Sketch has to offer. First, you will learn about designing layouts and creating interactive prototypes. Then, you will explore exporting production-ready assets. Finally, you will discover how to harness the power of reusable components, and how to work with shared libraries in teams.
Once you’ve finished this course, and have gotten a taste for how smooth user interface design has become, you will wonder why you hadn’t picked up these skills earlier; no matter the platform you’re interested in becoming a professional in, from mobile apps, to web design, and even gaming UI! Software required: Sketch 53+.
Course Overview Hey everyone. My name is Trevor Wernisch, and welcome to my course, Introduction to Sketch. I'm a user interface and experience designer that works on all sorts of fun mediums, from native mobile apps to gaming and vehicle interfaces. This course is going to cover everything you need to know about creating user interfaces in Sketch. The hype you've heard is real, my friends. UI designers are in ridiculously high demand these days, and Sketch is leading the revolution in this burgeoning industry. Some of the major topics that we will cover include deep diving into the features that have made Sketch so incredibly popular in the past several years, reviewing all of Sketch's major tools that you'll be needing to create any kind of modern user interface, tips and tricks on preparing assets properly for developers and streamlining the process, and creating interactive prototypes to share with stakeholders. By the end of this course, you'll be able to effectively build, share, export assets for production, and create interactive prototypes for your user interfaces, all within Sketch. Before beginning this course, you should have a general proficiency of computer knowledge and a basic understanding of image editing software, file types, and internet knowledge. I hope you'll join me on this journey to learn Sketch with the Introduction to Sketch course, at Pluralsight.