Course info
Mar 18, 2013
2h 35m

In this Skill-Builder tutorial, we will talk about the process of interpreting different shapes and creating geometry in efficient ways. Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor. In the end, you have created a specific model, but the real learning comes from being able to mentally break apart the different kinds of shapes you'll encounter and find efficient methods for building those shapes. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of modeling exercises. Each exercise will consist of three lessons. In the first lesson, we will review specific modeling skills and techniques using a particular asset. We'll look at the reference and talk through the best methods for creating the model. In the second lesson, you'll receive a new reference asset and instructions for completing the exercise. This will be your opportunity to apply what you know to be able to build a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible. Each Skill-Builder Tutorial ends with a final project where you'll get to take all of the new skills and techniques you've learned and apply them to your own mini-project. These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up. Get started today or learn more about Skill-Builder tutorials. Software required: Maya 2013.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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