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Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray

by Adam Lewis

In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.

What you'll learn

This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.

About the author

Adam Lewis is a freelance artist visual effects artist living in Arizona. He started his career in CG learning it as a hobby while working a normal job at an insurance firm. As he improved and shared his work online, companies began contacting him for freelance work, so he made the decision to leave his job and make that his focus, and has been doing it successfully ever since.

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