Description
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
2h 29m
Description

This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.

About the author
About the author

Adam Lewis is a freelance artist visual effects artist living in Arizona.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, my name is Adam Lewis. I'm a freelance visual effects artist living in Arizona. I specialize in character and creature art for the film, television, and game industries. In this tutorial, I'm going to be taking you through the process of bringing some existing models and textures into V-Ray for Max and producing a really realistic render. So, among the different things I'm going to be covering, we'll begin with extracting displacement in normal maps in Mudbox, and then I'll show you how to get those displacements to render properly in V-Ray for Max. I'll also show you how to setup Max in V-Ray for a linear workflow, and also show you how to configure the image sampler in V-Ray for quality and speed. Once you've got that all sorted out, we'll start adding lights and cameras to our scene. And then, we'll go through the process of shading realistic skin, and then we'll setup some shaders for realistic eyes. And then, we'll take our final image and just do a little post-process in Photoshop. So, we have a lot of ground to cover, and let's just get started.