The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation. Software required: Maya 2015, After Effects CC.
Introduction and Project Overview Hi everyone! My name is Brad Groatman. I'm a freelance animator and instructor. My most recent projects included work for Universal Studios Japan. In this course, we're going to learn how we can rig and animate a serpentine-like creature like a snake or a dragon. Some of the major topics we'll be discussing in this course will include setting up a rig that allows for serpentine motion, blocking out an environment and camera rig for our animation, utilizing spline IK features to create the slithering effect required for this shot, adding dynamic effects to enhance the final animation, and compositing it all together in After Effects. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm. By the end of this training, you'll be able to do just that. I'm excited to share these valuable tricks and techniques with fellow artists. So let's get started with the first lesson.