Course info
Jan 26, 2016
2h 27m

The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation. Software required: Maya 2015, After Effects CC.

About the author
About the author

Brad Groatman is a freelance animator and modeler with an MFA in Animation and Visual Effects from the Academy of Art University in San Francisco.

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