Soft and Rigid Bodies in XSI

Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Software required: XSI 5 Essentials and higher.
Course info
Level
Intermediate
Updated
Sep 22, 2005
Duration
3h 4m
Table of contents
Introduction and Project Overview
Soft and Rigid Bodies in XSI
Setting up a Basic Rigid Body Simulation 6m Exploring Different Types of Collision Geometries 6m Changing the Initial Position and Velocity of a Rigid Body 7m Switching Active and Passive Behavior to Animate an Object 6m Using the Center of Mass to Create a Wobbling Bop Bag 4m Looking at the Center of Mass and Balancing 4m Creating a Domino Effect 7m Using Environments 5m Using the Ode Engine to Set up a Plinko Machine 4m Fixing Issues That Occur in Our Simulations 5m Dynamics Operators: Using the Physx Rigid Body Engine 6m Using Collision Layers to Make Simulations More Efficient 5m Using Force Controllers 5m Converting Simulation Data into Animation 6m Learning About Surface Importance and About the Convex Hull Collision Type 5m Using Hinge Constraints to Make Some Old School Saloon Doors 6m Using Ball and Socket Constraints to Create a Bell Simulation 5m Creating Some Bungee Jumping Action with the Spring Constraint 7m Using Slider Constraint to Create Sliding Interactions Between Rigid Bodies 4m Using the Fixed Constraint to Attach Two Rigid Bodies 6m Creating a Rag Doll Rig 7m Fixing the Constraints on Our Rag Doll Rig 7m Overview of Soft Bodies 7m Animating with Soft Bodies 5m Soft Body Properties 8m Using Plasticity 4m Inertia and Soft Bodies 3m Interaction Between Soft Bodies 4m Transferring Soft Body Deformation 5m Combining Soft and Rigid Bodies 0m Shattering Glass 5m Building Parts for a Vehicle Rig 5m Setting up Constraints for Our Vehicle Rig 7m Constraining Parameters for Our Vehicle Rig 6m Fixing Issues with Our Vehicle Rig 2m
Description
Course info
Level
Intermediate
Updated
Sep 22, 2005
Duration
3h 4m
Description

Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Rigid Body Simulations; Active and Passive Rigid Bodies; Forces; Environments; ODE and physX Rigid Body Engines; Converting Simulations to Animations; Soft Body Simulations; Objects; Clusters; Animating Soft Bodies; Influencing Soft Body Dynamics; GATOR; Simulation-based Rigs. Software required: XSI 5 Essentials and higher.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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