Soft and Rigid Bodies in XSI

Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Software required: XSI 5 Essentials and higher.
Course info
Level
Intermediate
Updated
Sep 22, 2005
Duration
3h 4m
Table of contents
Introduction and Project Overview
Soft and Rigid Bodies in XSI
Setting up a Basic Rigid Body Simulation 5m Exploring Different Types of Collision Geometries 5m Changing the Initial Position and Velocity of a Rigid Body 6m Switching Active and Passive Behavior to Animate an Object 5m Using the Center of Mass to Create a Wobbling Bop Bag 4m Looking at the Center of Mass and Balancing 4m Creating a Domino Effect 7m Using Environments 4m Using the Ode Engine to Set up a Plinko Machine 3m Fixing Issues That Occur in Our Simulations 5m Dynamics Operators: Using the Physx Rigid Body Engine 6m Using Collision Layers to Make Simulations More Efficient 4m Using Force Controllers 4m Converting Simulation Data into Animation 5m Learning About Surface Importance and About the Convex Hull Collision Type 4m Using Hinge Constraints to Make Some Old School Saloon Doors 6m Using Ball and Socket Constraints to Create a Bell Simulation 4m Creating Some Bungee Jumping Action with the Spring Constraint 6m Using Slider Constraint to Create Sliding Interactions Between Rigid Bodies 4m Using the Fixed Constraint to Attach Two Rigid Bodies 5m Creating a Rag Doll Rig 7m Fixing the Constraints on Our Rag Doll Rig 6m Overview of Soft Bodies 7m Animating with Soft Bodies 4m Soft Body Properties 7m Using Plasticity 4m Inertia and Soft Bodies 3m Interaction Between Soft Bodies 4m Transferring Soft Body Deformation 5m Combining Soft and Rigid Bodies 0m Shattering Glass 4m Building Parts for a Vehicle Rig 4m Setting up Constraints for Our Vehicle Rig 6m Constraining Parameters for Our Vehicle Rig 6m Fixing Issues with Our Vehicle Rig 2m
Description
Course info
Level
Intermediate
Updated
Sep 22, 2005
Duration
3h 4m
Description

Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Rigid Body Simulations; Active and Passive Rigid Bodies; Forces; Environments; ODE and physX Rigid Body Engines; Converting Simulations to Animations; Soft Body Simulations; Objects; Clusters; Animating Soft Bodies; Influencing Soft Body Dynamics; GATOR; Simulation-based Rigs. Software required: XSI 5 Essentials and higher.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.