Softimage Render Tree Reference Library: Illumination Nodes
In this collection of Softimage tutorials, we will discuss the various nodes found in the Illumination section of the Render Tree. Software required: Softimage 2012 and up.
What you'll learn
In this collection of Softimage tutorials, we will discuss the various nodes found in the Illumination section of the Render Tree. We will be discussing topics such as creating realistic car paint, exploring subsurface scattering materials to simulate translucent surfaces, overriding shadow color and transparency on individual objects, shading hair strands created in Softimage, rendering soft-shadowing effects using ambient occlusion, as well as many other tips, tricks, and techniques for using the Softimage Illumination nodes. Software required: Softimage 2012 and up.
Table of contents
- Translucency Attributes of Softimage Materials 5m
- Anisotropic Material 4m
- Architectural Material - Part 1 14m
- Architectural Material - Part 2 16m
- Blinn Material 3m
- Constant Material 2m
- Cook-torrance Material 6m
- Phong Material 3m
- Strauss Material 4m
- Fast Simple SSS Material 14m
- Fast Skin SSS Material 7m
- Ambient Occlusion Material 7m
- Flat Light Material 5m
- Incidence Material 7m
- Photon Irradiance Material 2m
- Shadow Material 4m
- Simple Shadow Material 3m
- Hair Gradient Material 8m
- Hair Shading Material 9m
- Architectural Multi-out Material 10m
- Car Paint Material 18m
- Card Opacity Material 4m
- Matte Shadow Material 12m