Softimage Render Tree Reference Library: Texture Nodes
In this collection of Softimage tutorials, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree. Software required: Softimage 2012 and up.
What you'll learn
In this collection of Softimage tutorials, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree. We will be exploring topics such as creating bump-mapping effects, using the Sprite node to add transparency maps to Softimage particles, rendering complex displacement effects using the Vector Displacement Map node, and using the Camera Map node to render 3D objects directly over a live-action background, just to name a few of the nodes we will be exploring. Software required: Softimage 2012 and up.
Table of contents
- Camera Map Node 9m
- Image Node 6m
- Light Surface Node 6m
- Scalar Image Node 4m
- Sprite Node 9m
- Cell Scalar Node 10m
- Checkerboard Node 5m
- Cloud Node 8m
- Fabric Node 6m
- Fractal Node 11m
- Fractal Scalar Node 10m
- Gradient Node 7m
- Grid Node 4m
- Marble Node 8m
- Model Map Node 5m
- Ripple Node 8m
- Snow Node 5m
- Terrain Node 9m
- Vein Node 5m
- Wood Node 10m
- Vector Displacement Map Node 4m