Description
Course info
Level
Advanced
Updated
Dec 16, 2015
Duration
1h 30m
Description

This course will demonstrate how to set up and design a complex SOLIDWORKS part while avoiding using surfacing as the base geometry to eliminate extra work such as knitting and forming solid geometry. The main tools that will be demonstrated are tools used to setup and create solid geometry and with time saving techniques to modify the solid geometry using surfaces that have been generated from the existing solid geometry. The use of geometry from external part files specific to working with solid bodies will be demonstrated as an advantage to using a solid body. The course will also demonstrate how to inspect and trouble shoot possible issues that may occur. Finally, the proper practices of utilizing created geometry for manufacturing purposes will be discussed.

About the author
About the author

Andy has extensive experience in product development and manufacturing.He has been using SolidWorks since 2004 and has mastered the software and developed techniques that have allowed for simple and efficient design. He worked for a re-seller where he became certified in technical support and training for SolidWorks and Simulations. Andy embraces challenges and enjoys finding solutions utilizing his knowledge of industrial practices and personal creativity.

Section Introduction Transcripts
Section Introduction Transcripts

Setup for Creating a Complex Modeling
Hello, my name's Andy Sunseri. And through this course we're going to be talking about Solid and Surface Hybrid Modeling. Basically, what that is is using surfacing to manipulate a solid body. This is a very effective method that will allow you to create complex geometry. Over time, I've developed some techniques that I want to share with you that I think you will find very useful when attempting to create complex geometry. The first part of this course will be pertaining to setting up for creating this complex geometry. Let's take a moment to take a look at the part we're going to be designing. This is a rifle grip for an AR-style rifle. I'll go ahead and rotate it around so you can get a better look at the geometry. As you can see, there are some wrapping features and some complex geometry. You may also notice it's an over-molded part. This will give me some great opportunities for me to discuss some of these techniques I want to show you, and hopefully you can utilize them in your own design. Let's get started.

Creating and Manipulating Complex Geometry
Let's take a look at what we are going to be talking about over this next series of courses. First we are going to be creating some complex wrapping cuts around this complex geometry. We're going to do this by splitting faces using the Split Face tool and then creating reference geometry in the form of surfaces. Then we're going to talk about a couple of methods of copying those faces into surface geometry. Finally for this set of videos, we're going to be using those surfaces to create a complex cut that wraps around this body. Then we'll be talking about a very useful tool called Move Face and how it can offset and move faces. We will use this tool to create an offset on a particular face. Then we will show how the Move Face feature can be used to rotate a face and add draft. Then we'll talk about ways of helping a fillet propagate when they don't want to initially. The first video will specifically demonstrate some ways to resolve these issues by separating the fillets into multiple fillets when necessary. And then, we'll talk about changing the order in which the edges are selected to help these fillets propagate. The final video will be utilizing a Curve Driven Pattern. First we will talk about a Hybrid Cut feature where we extrude a cut up to a surface that we have generated, then we will utilize a Curve Driven Pattern to pattern this feature and talk about some of the options within this pattern.

Reusing Geometry and Hybrid Modeling
This is a quick overview on this series of courses about Reusing Geometry and Hybrid Modeling. First, we're going to talk about some methods of utilizing geometry from another part. First, we're going to talk about a way to insert a part into another part. This will generate a multi-bodied part and allow us to reuse geometry from that part. Then we will accomplish a similar task, only we will do it in context of the assembly to create parametric linking. The next video will be pertaining to cleaning up unwanted geometry. We will talk about the Delete/Keep Bodies feature and how it can remove bodies. Then we will talk about another feature called Delete Face, which removes unwanted geometry and can simplify faces. In this video we will talk about another form of hybrid modeling. First we will show that we can delete a face to create a surface out of a solid body. And then, we will demonstrate how to create the base geometry using surfacing. After that, we will trim and knit these surfaces together to form a solid model.

Working with a Multi-bodied Part
Let's do an overview on this series of videos pertaining to working with a multi-bodied part. The first video is going to demonstrate how we can split a part into multiple bodies. First, we're going to go back in time in the Feature tree to reuse simple geometry. Then, we'll demonstrate how we can split a part into multiple bodies using the Split feature. We'll utilize some techniques for inspecting our geometry to make sure our surfaces generated are adequate. This video talks about another method of offsetting faces when the Offset Surface feature fails to propagate. First we will copy and isolate specific surfaces using the Knit feature. Then, we will scale that surface down to simulate a surface offset. After that, we'll use the Move/Copy feature to move the surfaces where we want them to go. This video will talk about manipulating and utilizing multibodies. We will show how it is beneficial to be able to separate geometry into its own body. Then, we will take that body we've separated and combine it to another body. After that, we will talk about a method that inserts bodies into individual parts for manufacturing purposes.