Description
Course info
Level
Beginner
Updated
Jan 25, 2016
Duration
1h 24m
Description

In this course, we are going to build a calculator assembly and look at terminology and the FeatureManager layout for assemblies. We will see how the components fit together and use different types of mates define their locations. As we are working with the assembly, we can check the form, fit, and function of our assembly to identify and potential design problems. If we find errors with the models earlier in the design phase, then we can save time and money when these parts are manufactured and avoid any costly mistakes.

About the author
About the author

Tony Riggs is an Elite Applications Engineer at GoEngineer, which delivers software, technology, and expertise that enable companies to unlock design innovation and deliver better products faster. He received a BSME from the University of Tulsa and has been using SOLIDWORKS for over 18 years.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello, everyone. My name is Tony Riggs and welcome to my course on SOLIDWORKS Essentials - Assembly Modeling. I'm an elite applications engineer at GoEngineer, a SOLIDWORKS resale that sells and supports SOLIDWWORKS in the south central and western United States. I'm a mechanical engineer, certified SOLIDWORKS instructor, and certified SOLIDWORKS expert with about 18 years of SOLIDWORKS experience. The last day of our SOLIDWORKS class where we normally teach the assembly techniques is usually the most fun that we get to have. We spent days learning how to model parts and now we get to put them together and see the fruits of our labor. There are several ways to put components together, and you'll probably find your favorite way to get started, but there are definitely some techniques that can help us out down the road and speed things up too. In this course, we going to look at leveraging the power of the assembly in our SOLIDWORKS design. But how do we get started? How do we add more components? There are different mating techniques to help us put the assembly together faster and better and analyze the assembly to try to find design flaws and make them better. So by the end of this course you'll be enjoying putting together assemblies. Before beginning this course, you should be modeling a few parts and ready to see how they go together. From here, you should feel comfortable diving into courses on SOLIDWORKS drawings and maybe even SOLIDWORKS layout-based assembly modeling. So I hope you'll join me on this journey to learn SOLIDWORKS with the SOLIDWORKS Essentials - Assembly Modeling Course at Pluralsight.

Adding More Components and Mates
Welcome back to our second module. We're going to look at adding more components and mates. But when you start talking about mates, what types are there? Coincident, concentric, width, parallel, perpendicular, angular mates, distance mates, limit mates of distance and angles. There's all kinds of different types of mates that we can use to make our assemblies work a lot better. The terms aligned and anti-aligned. When I first started using SOLIDWORKS, I didn't know the difference. And it took a few years to find out really what the term meant, so hopefully that will set you off ahead of where I was when I started. Different ways to add mates. Do we pre-select, post-select, use the call-outs, all kinds of different ways. More components, drag them in from File Explorer, Windows Explorer, Open Windows, all kinds of different ways. Dealing with parts with configurations. You're going to have different sizes of gaskets or pulleys or engines. Being able to switch between different sizes of bolts on the fly inside the assembly is going to be very powerful. So we're going to take a look at all those different topics in this module.

Working with Assemblies
Welcome to our last module of our assembly course: Working with Assemblies. In this module, we're going to come in, and we don't want to fight with our assemblies, we want to work with them. We want to get the most out of our assemblies, find errors in the design faster, find out where components are running into each other. Different ways to display components. We may want to hide things at certain times. How do we do that the most efficient way? Dealing with the files themselves. We want to make sure that we save them correctly. Figure out how to open them the best way. Then it comes to interference detection, collision detection. And analyzing the different components in the assemblies and how they interact with the others. Those are going to be some key tools that we're going to use to really make our designs shine. So let's take a look at what we can do.