Description
Course info
Level
Beginner
Updated
Jan 28, 2016
Duration
41m
Description

Using SOLIDWORKS, we will use the "What's Wrong" dialog box to trouble shoot a part file. These errors will include extra sketch entities, broken references for dimensions, sketch relations, and planes. We will also troubleshoot issues with fillets. We will troubleshoot common issues in assemblies, which include wrong components being opened in the assembly, mate errors and alignment issues, broken references for in-context parts, and hole alignment issues. Design changes will also be made within the design intent of the part by editing sketches, moving and deleting faces, and adding draft. Software required: SOLIDWORKS 2016.

About the author
About the author

Corey Bower is Simulation Manager at GoEngineer, which delivers software, technology, and expertise that enable companies to unlock design innovation and deliver better products faster. A mechanical engineer by training, he has been using SOLIDWORKS for over 10 years.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Corey Bower, and welcome to my course, SOLIDWORKS Essentials - Editing Errors and Design Changes. I am an elite application engineer at GoEngineer who is a SOLIDWORKS reseller that sales to and supports customers on the west coast, south central United States, and the rocky mountain area. As an application engineer I teach, support, and demonstrate SOLIDWORKS, SOLIDWORKS simulation, and many other SOLIDWORKS add-ins. In this course we will find, even with the best of planning, errors occur, and changes are required. We are going to learn how to troubleshoot and repair parts and assemblies. We are also going to learn how to make design changes within the design intent of the part. The major topics we are going to look at are using the What's Wrong dialogue to troubleshoot common errors within parts, prepare common errors in assemblies, determine the design intent of the part, and make design changes within that design intent. By the end of this course you will troubleshoot, navigate, and change SOLIDWORKS parts and assemblies. Before beginning this course you should be familiar with SOLIDWORKS Sketching, part modeling, and assembling. I hope you will join me on this journey to learn SOLIDWORKS with SOLIDWORKS Essentials, Editing Errors, and Design Changes at Pluralsight.

Part Errors
Hello everyone. This is Corey Bower, and welcome to the SOLIDWORKS Essentials course on errors and design changes. In this course we will learn how to repair and modify SOLIDWORKS files. Being skilled in repairing and changing files can save us from having to delete and start over. Let's take a look at some of the specifics that we'll learn. Part Errors can be both in sketches and features. We will let the What's Wrong dialogue be our guide. It tells us where the error is, and what the error is. We will become skilled at interpreting the verbiage used. Assembly Errors. This process is less linear, so we need to investigate differently. Typically it is the last thing done, but many times we weren't the last to work on the assembly. Did somebody delete a part, modify a face used for mating, or add conflicting mates? We will investigate all of these. Design Changes. First we must understand the design intent of the part, how it is constructed and updates, then we'll use many tools to change the part within the design intent. When we are done with this course hopefully you will first try to repair before defaulting to delete. In this module we are going to look at the What's Wrong dialogue. We're going to dissect what it's telling us, what type of errors we have, and where they are located. We're going to look at sketch errors with open contours, extra sketch lines. We're also going to look at lost references within dimensions, relations, sketch planes, and features. We're going to wrap up with looking at how to repair over defined sketches.

Assembly Errors
Hi, and welcome to this module on Assembly Errors. We are going to take a look at a wrong part ending up in an assembly, mate errors with the face missing, mate errors with component missing, and mate errors where it over defines the assembly. We're also going to replace a component and reattach the mates, and with that new component we're going to look at interference detection.

Design Changes
Hi. Welcome to this module on Design Changes. In this module we are going to look at determining the design intent of the part, editing sketches and planes to make changes, and we're going to look at some direct editing techniques.