In this course you'll use profiles and paths to get started with sweeps, but then add more powerful options like guide curves and start and end tangency. Explore the sweep command and see what you can do! Software required: SOLIDWORKS 2017.
There are many ways to create swoopy parts in SOLIDWORKS and the sweep command is one of the more popular ones. In this course, SOLIDWORKS Essentials â€“ In-depth Sweeps, you'll start with just a sketch, a profile, and a path and move onto guide curves and other advanced options. First, you're going to start with the simple aspects of the sweep command, but then explore all of the options for the command. Next, you'll see examples of different uses of the options and see how guide curves, start and end tangency can help us obtain the geometry that we may want. Finally, you'll learn how solid sweeps can work as well and bi-direction sweep options. By the end of this course, you'll have a better understanding of all the different types of options inside the sweep command. Software required: SOLIDWORKS 2017.
Tony Riggs is an Elite Applications Engineer at GoEngineer, which delivers software, technology, and expertise that enable companies to unlock design innovation and deliver better products faster. He received a BSME from the University of Tulsa and has been using SOLIDWORKS for over 18 years.
Course Overview Hi everyone, my name is Tony Riggs, and welcome to my course, SOLIDWORKS Essentials - In-depth Sweeps. I am a senior applications engineer at GoEngineer, a SOLIDWORKS reseller that sells and supports SOLIDWORKS in the South Central and Western United States. I am a mechanical engineer, certified SOLIDWORKS instructor, and certified SOLIDWORKS expert with about 19 years of SOLIDWORKS experience. As an application engineer, I have been responsible for training, technical support, and product demonstrations of SOLIDWORKS and several other products that we carry. There are many ways to create swoopy parts in SOLIDWORKS, and the Sweep command is one of the more popular ones. The command can be powerful with just the basic options, but once we understand some of the advanced options, we can really see the power of the tool. If we can take advantage of this feature, even with simple uses, we can really speed up our design and not fight with understanding the settings. In this course, we're going to start with just a sketch and a profile, and a path, and move onto guide curves and other advanced options like twist and solid sweeps. So here are some of the major topics we're going to cover: how do I start a sweep, how do I create threads, how can I create a profile and path sketch a little bit easier? So by the end of this course, you should have a better understanding of all the different types of options inside the sweep command. While going through this course, think about different geometry that we see every day that could be easily modeled with a sweep. From here, you should feel comfortable diving into more complicated SOLIDWORKS courses like lofts and boundary features, curves and splines, and even some on SOLIDWORKS surface modeling tools. So I hope you'll join me on this journey to learn SOLIDWORKS with SOLIDWORKS Essentials - In-depth Sweeps, here at Pluralsight.
Introduction to Sweeps Hello everyone, this is Tony Riggs. Welcome to this SOLIDWORKS essentials course with an in-depth look at sweeps. We're going to take an extensive look inside the SOLIDWORKS Sweep command. There are many different options inside the command that will give us different results. The Sweep command can be used to create a few different types of geometry, so understanding each option can guide us to when to use each one. There's also another great course by Amee Meghani that covers revolves and sweeps, and Shivani Patel has a course on working with curves and splines that may also be a good fit. Corey Bower has an interesting course on lofts and boundary features that can be a great supplement as well. So the basic idea for a sweep is that a sketch profile is swept down the sketch path. There are a few other basic options we'll cover in this first module, before we move onto some more advanced topics in the second module. So Introduction to Sweeps is what we'll start with, and then Advanced Options. So let's take a look at some of the things in the first module. So basic sweeps, the idea of a profile and a path, Thin Feature, giving that a wall thickness and how to turn that on and off, sweeping thread, that's something that people look at doing quite often, using a helix, bi-directional sweeps, here instead of starting at the end and sweeping down the length, we can start in the middle, circular sweeps, we don't actually have to draw a sketch for the circular profile if that's what we want to use, and then surface sweeps and intersection curves is another interesting use of the command. So let's take a look at some of these items in our first module, and go from there.
Advanced Options for Sweeps Welcome back to module two, Advanced Options for Sweeps. In the first module, we looked at different profiles and paths and how to get started with basics in the Sweep command. Now with module two, we're going to look at some advanced options and how we can make our parts even more swoopy. So we're going to start off with guide curves. Guide curve is a way to pull the profile around as it goes up and down through the path. With curvature display and starting and end tangency we can see how exactly that sketch is being pulled around, and the different profiles and how they're getting created. Intermediate sections, we can actually walk up and down through the sweep and see the profile one step at a time getting pulled around. Solid sweeps, we're going to take a body and use it to almost mill out a path down the part. Merge tangent faces, what happens for different options to remove those tangent lines there that are between the straight and curved sections. Sweeping with a twist, so we can actually control how many times a profile spins around the path, a little bit different way of looking at a sweep. Using existing edges and faces, we don't have to start a sketch for a path, we can even use an existing face for the profile. Advanced sweep options for Keep Normal Constant and multiple guide curves and how those guide curves are going to control things as we go down our path, and then a couple different ways to minimize the twist as we sweep around a strange shape. So those are our different options for the advanced module, so sit back and take a look at these videos and see if you can learn how to play with sweeps a little bit better.